Ok got it, thanks!
I have too much gain in it currently (oops) and will adjust the feedback R down until it just stops driving the output rail to rail.
Update- happy day The model must be getting better too. I changed the gain (feedback resistor) and the bit amplitude is close to the model. I want it as high as possible but not into OA output saturation. The bits are no longer slamming the OA rail to rail, which was also causing lots of odd visible noise on the output. Could also even hear a faint hiss from the tweeter. All that fixed just by keeping the OA output out of satā¦
If I had tried this 10 years ago Iād probably have been chasing this problem the next 6 months lol Previous hardship/suffering pays off, I guessā¦
I plan to update (improve) the output filter next. Thereās still some noise to remove from the output waveform, but much better already. And it sounds even better as well. Absolutely gorgeous in fact, its playing now. Can finally now hear the concept (without the extra noise).
Iāll work on the output LPF and tune the OA input side LPF a bit as well until we get 'er just right.
Update^2 Sorry, I just cant contain myself. The sound is soo 3D spacious and airy now. Freed from the speakers; the blanket is indeed off. Rendering with ~ no distortion. Incredible. And this is still with just 1 OA/channel so far. Thank G-d!
Turbo
To me, the bit buffer is working bee-yoo-tee-ful now. This is the OA output to the LPF now. PS- I see a 5MHz bit rate: